ENKRAF

Ready to feel creative?

In short

Bachelor Thesis
How might we trigger creative mind states in people facing challenges? this is my bachelor project back in Colombia

Project type:
Graduation Project, Industrial Design
Pontificia Universidad Javeriana
Year: 2019
Team: Juan Fankhauser
Nelson André Pinzón
Role: Research, Concept Development, Experience Design, Prototyping

The Challenge

How might we trigger creative thinking states in people facing design challenges, especially during the ideation phase of Design Thinking?

We explored how stimuli (like posture, taste, scent, and social dynamics) can influence Creative Cognitive Processes (CCPs) and help people overcome creative blocks.

The Concept: "Get Creative"

We designed ENKRAF, a tool and immersive experience to support creativity as a state of mind not just a talent.
It's a portable or spatial setup that blends sensory stimulation, team dynamics, and cognitive nudges to provoke creative flow.

The Research
  • Literature review (Psychology of Creativity, Cognitive Science, AI models of intuition)

  • Interviews with design professors & peers

  • 130-person survey on perceptions of creativity

  • Analyzed spatial precedents (WeWork, ImpactHub, Creative Mornings)

We learned that many people confuse creative tools with design software—and most do not consciously engage with their own creative processes.

Design Process
Phase 1: Research & Hypothesis

We formulated key hypotheses:

  • Open postures help ideation

  • Sharing food enhances trust

  • Frustration followed by resolution builds confidence

  • Group unity fosters idea generation

Phase 2: Experience Prototyping

We developed 3 prototypes:

  • BINGRBAR: a bar for creativity through altered states induced wit custom drinks based on user data

  • ENKRAF Space: a sensory-controlled ideation room

  • ENKRAF Travel Kit: a suitcase with all necessary tools to turn any room into a creativity hub

Phase 3: Testing

We tested with two groups of Industrial Design students (beginners and advanced).
Scenarios included:

  • Frustration-only

  • Frustration + Resolution

We tracked emotions (emotion meter fill out by each participant) , idea quantity, and feedback.

80% of the participants reported joy and surprise after the full experience
Participants asked to repeat it (the experience) and wanted to buy the tools

The Result

We developed:

  • A creative methodology in the shape of a fish model

  • The ENKRAF Travel Kit as a deployable creative environment

  • A brand identity and onboarding ritual to anchor the experience

What We Learned
  • Creativity is not magic, it's processable, triggerable, and designable

  • There is value on playing, surprising, and mood is deeply tied to innovation

  • Immersive experiences are become tools, not just moments

What’s Next?

We see ENKRAF as a seed for workshops, innovation teams, or creative retreats. With further iteration, it could be turned into a service design toolkit or even a subscription-based experience for companies.

Let's Work Together!

Let's Work Together!

Let's Work Together!